## page was renamed from zhArticleTemplate ##language:zh #pragma section-numbers on ''' 含有章节索引的中文 文章模板 ''' ::-- ehu4ever [<>] <> = 用PyGTK说“Hello” = 现在我们要写的这个程序会有一个按钮。这是PyGTK版本的“Hello World”。 {{{#!python #!/usr/bin/env python # example helloworld.py import pygtk pygtk.require('2.0') import gtk class HelloWorld: # This is a callback function. The data arguments are ignored # in this example. More on callbacks below. def hello(self, widget, data=None): print "Hello World" def delete_event(self, widget, event, data=None): # If you return FALSE in the "delete_event" signal handler, # GTK will emit the "destroy" signal. Returning TRUE means # you don't want the window to be destroyed. # This is useful for popping up 'are you sure you want to quit?' # type dialogs. print "delete event occurred" # Change FALSE to TRUE and the main window will not be destroyed # with a "delete_event". return False def destroy(self, widget, data=None): print "destroy signal occurred" gtk.main_quit() def __init__(self): # create a new window self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) # When the window is given the "delete_event" signal (this is given # by the window manager, usually by the "close" option, or on the # titlebar), we ask it to call the delete_event () function # as defined above. The data passed to the callback # function is NULL and is ignored in the callback function. self.window.connect("delete_event", self.delete_event) # Here we connect the "destroy" event to a signal handler. # This event occurs when we call gtk_widget_destroy() on the window, # or if we return FALSE in the "delete_event" callback. self.window.connect("destroy", self.destroy) # Sets the border width of the window. self.window.set_border_width(10) # Creates a new button with the label "Hello World". self.button = gtk.Button("Hello World") # When the button receives the "clicked" signal, it will call the # function hello() passing it None as its argument. The hello() # function is defined above. self.button.connect("clicked", self.hello, None) # This will cause the window to be destroyed by calling # gtk_widget_destroy(window) when "clicked". Again, the destroy # signal could come from here, or the window manager. self.button.connect_object("clicked", gtk.Widget.destroy, self.window) # This packs the button into the window (a GTK container). self.window.add(self.button) # The final step is to display this newly created widget. self.button.show() # and the window self.window.show() def main(self): # All PyGTK applications must have a gtk.main(). Control ends here # and waits for an event to occur (like a key press or mouse event). gtk.main() # If the program is run directly or passed as an argument to the python # interpreter then create a HelloWorld instance and show it if __name__ == "__main__": hello = HelloWorld() hello.main() }}} 下图是这个程序创建的窗口 ||Figure 2.2. Hello World Example Program|| ||{{attachment:helloworld.png}}|| 在PyGTK的世界里,各种变量、函数的命名都有这样一个模式:gtk.*。 比如在上面这个程序中就有这些例子: 在之后的章节中可能不会显式地用出gtk这个前缀,但是它是默认的(不用担心)。上面的这个示例程序则使用了这个前缀。